Product Details
Warhammer 40,000: Squad Command (Nintendo DS)

Warhammer 40,000: Squad Command (Nintendo DS)
From THQ

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Product Details

  • Amazon Sales Rank: #2913 in Computer & Video Games
  • Brand: THQ
  • Released on: 2007-12-07
  • Rating: To Be Announced
  • Platform: Nintendo DS

Editorial Reviews

Manufacturer's Description
Warhammer 40,000(tm): Squad Command(tm) marks the first time that the brutal, war-ravaged world of Games Workshop's (LSE: GAW) Warhammer 40,000 universe will be playable on the Nintendo DS and PSP. Warhammer 40,000: Squad Command features fast, action-packed combat through turn-based strategy and an engaging, authentic single-player storyline. Gamers play as the elite Space Marines of the Ultramarines chapter and strive to combat the encroaching evil of the ruthless and daemonic influenced Chaos Space Marines through 13 cinematically-tied missions. With a robust multiplayer mode featuring 9 unique missions, gamers will team up and go head-to-head with other gamers worldwide as either the Imperium of Man or Chaos Space Marines, ensuring hours of unique replayability. Warhammer 40,000: Squad Command will also fully utilize all the portable functionality of the PSP and Nintendo DS, including the dual-screen and stylus, bringing the Warhammer 40,000 universe to life on handheld.


Customer Reviews

Great turn based combat for fans and newcomers alike4
First, know what you are buying. This is a turn based strategy game with a squad of six units (usually men, occasional extras like a tank or a speeder) completing a series of missions. In most you work your way accross a map encountering enemies along the way. This is not Dawn Of War for a handheld.

What it is, is great fun. Every decision could be the one that lands you in trouble. Should you duck and cover or race ahead to see around the next corner? Spend those last action points on moving behind a wall or take a long range shot at a chaos cultist? If you're a Games Workshop fan then there is enough detail to satisfy you and the turn based approach is far closer to the table top games that inspired it than Real Time Strategy versions. If you are new to the world of Warhammer then don't despair; the units and weapons are easy to grasp and great fun to use.

The game is not perfect though. I bought my DS seduced by its unique stylus control system. Sadly, it isn't much good in this game. Using the D-pad and other buttons is far easier and more intuitive.

The destructible landscape is good to a point but it does mean that with enough heavy weaponry you can just crawl accross some maps blowing up everything that crosses your path, be it enemy or building.

Finally in an ideal world I would like a greater choice of races/units but must face reality. This is still a handheld with limited screen size and functions when compared to a PC. With a squad limit of 6 SPace marines make the obvious and most adaptible choice. By selecting the right secondary weapons you can arm them for close combat or long range fire fights. What is missing is any kind of individual unit progression. Given that every mission is linked through the storyline I would like to see units gain experience as they go, gain more HP or AP maybe. it would make losing a trooper that much more significant if you had spent five missions beefing him up first only to walk into a missile. Chaos Gate had such a system ten years ago and was until now the best Warhammer computer game ever made.

Well worth your time despite a few minor flaws

'Just One More Mission....'5
First off i'm quite familiar with the 40k games, and this is basicaly a more enjoyable version of Chaos Gate.
It's simply a great game; relatively hard campaign, good use of things like cover and it gives each unit strengths and weaknesses. The graphics arn't bad at all, and the environment is destructible - as long as you avoid using the stylus the controls are fine.
the micro management is cool,too. You get to decide the weapons and ammo of each unit before deployment. However i think it is a missed oppertunity that they didn't give you the choice of what units you use before each mission. they could have introduced a cost-based system and let you decide whether you want two Terminators and a Land Speeder or 5 Marines, for example.
But the ting i like most is how it gives you tactical freedom in each mission, and the game makes you feel like you are really in charge and makes you care for every unit. personally, i restart the mission if i lose a guy - but that was bloody hard so i don't recommend it. Multiplayer is also good, i use single card play with my friend and it really pits you against eachother.
To Sum Up - Buy It, i'ts my favourite DS game so far, and well worth a tenner!

Love it5
Firstly,in response to the guy below...its not an RTS. Its turn based strategy.Also it would be a bit too much to have more than 4 factions on such a small console.Plus Space Marines and Chaos Space Marines work better than any other faction.The other factions wouldn't really work in this sort of game ie Orks,Necrons Tyranids(cause they have huge mobs of them)Tau,Eldar,Dark Eldar,Imperial Guard(too easy to kill!)
Anyhoo.This game has been well researched by THQ etc. I mean they even went as far as mentioning the Word Bearers Dark Apostle- Kar Phaeron!
Of all the weapons I would have to say the Chainsword or the Lascannon are the most fun to use.
The artwork in the cut scenes is fantastic.
What can I say apart from this game is great.