Call of Duty: Modern Warfare 2 (PC DVD)
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| List Price: | £39.99 |
| Price: | £29.70 & eligible for FREE Super Saver Delivery on orders over £5. Details |
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Dispatched from and sold by Amazon.co.uk
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Average customer review:Product Description
Modern Warfare 2, the sequel to the Multiplayer Game of the Year winner 'Call Of Duty 4: Modern Warfare', continues the gripping and heart-racing saga with an unprecedented level of action as players face off against a new threat dedicated to bringing the world to the brink of collapse.
- Call of Warfare: Stunning cinematic action, including new underwater missions, new gadgets such as the motion detector and new vehicles including snowmobiles and more.
- Rough guide: Massive globe-spanning adventure sees you travelling to the deserts of Afghanistan, the slums of Rio de Janerio and the wilderness of Russia.
- Bigger world: New larger levels allow you to tackle missions however you want: will you try a frontal assault or a more stealthy approach from another angle?
- Special co-op: New Special Forces mode will introduce two player co-operative play for the first time, in a series of non-story missions
- Be the best: Competitive multiplayer is even bigger and better than before, with all-new rewards for everyone from raw recruits to the most experienced players.
Product Details
- Amazon Sales Rank: #6 in Computer & Video Games
- Brand: ACTIVISION
- Released on: 2009-11-10
- Rating: Suitable for 18 years and over
- Platforms: Windows Vista, Windows 7, Windows XP
- Format: DVD-ROM
- Dimensions: .26 pounds
Editorial Reviews
Manufacturer's Description
The call of duty needs answering once again, as the blockbusting first person shooter series returns to the modern day. A direct sequel to Call of Duty 4: Modern Warfare, you now play new character Sgt Gary "Roach" Sanderson. Your commander is "Soap" from the first game as you join a multinational anti-terrorist squad out to stop Russian ultra nationalists.
Watch your squad grow from inexperienced rookies to veteran warriors |
The story mode features an even more varied series of locales than before, including a snowbound mission that starts with a daredevil mountain climb and ends with a high speed snowmobile chase as you make your escape. With other levels set in Afghanistan, Rio de Janeiro and even underwater this has more action than a dozen Hollywood blockbusters.
But that's just the single player mode - the multiplayer is even more ground-breaking than before, with new co-op options and even more rewards and perks for competitive play.
Key Features- Call of Warfare - Stunning cinematic action, including new underwater missions, new gadgets such as the motion detector and new vehicles including snowmobiles and more.
- Rough guide - Massive globe-spanning adventure sees you travelling to the deserts of Afghanistan, the slums of Rio de Janerio and the wilderness of Russia.
- Bigger world - New larger levels allow you to tackle missions however you want: will you try a frontal assault or a more stealthy approach from another angle?
- Special co-op - New Special Ops mode will introduce two player co-operative play for the first time, in a series of non-story missions.
- Be the best - Competitive multiplayer is even bigger and better than before, with new kill streak rewards that unlock everything from supply drops to a AC-130 gunship attack.
After working on Medal of Honor: Allied Assault for EA, Infinity Ward's first game as their own company was fellow World War II title Call of Duty. Since then the California company has never had time to do anything else, as the ongoing series has become one of the best-selling of all time.
Minimum System Requirements:
Operating System: Microsoft Windows XP, Windows Vista and Windows 7 (Windows 95/98/ME/2000 are unsupported)
Processor: Intel Pentium 4 3.2 GHz or AMD Athlon 64 3200+ processor or better supported
Memory: 1 GB RAM
Graphics: 256 MB NVIDIA GeForce 6600GT or better or ATI Radeon 1600XT or better
DirectX®: Microsoft DirectX(R) 9.0c
Hard Drive: 12GB of free hard drive space
Sound: 100% DirectX 9.0c compatible sound card
Internet: Broadband connection required for Multiplayer Connectivity. Internet Connection required for activation
Customer Reviews
A step back for PC Gaming
Let's keep it short and to the point. This game is a short, flashy single-player experience (about 4 hours of gameplay) with intense yet simplistic action. The game is incredible linear and is little more than a shooting gallery with cinematics. The multiplayer suffers heavily as a result of the disastrous decision not to use dedicated servers as well as disallow any and all mods and custom maps. You can expect to pay for custom maps via DLC, not something that PC gamers are used to, nor should have to put up with.
The PC version is the weakest of the 3 and to purchase it is to actively damage the PC as a gaming platform, endorsing underhanded development tactics.
Underwhelming.
Completed the single player compornent of the game in one sitting, which ran to about 5 1/2 hours (including lots of respawning!).
Single player campaign is good fun, looks excellent, and plays like a movie - satisfying and involving. A bit on the short side however, though no doubt some DLC "mini expansions" will be along shortly to purchase.
Multiplayer... oh dear, what happened? After the excellent PC multiplayer implementation in CoD4 (which played to the platforms strengths), to fail to make use of the benefit of the PC platform is a crying shame in what could otherwise have been an excellent and genre-leading multiplayer title. The inbuilt P2P matchmaking service (a botched copy of the Microsofts Xbox live matchmaking services) forces such horrific technical constraints on the scope of game modes and map sizes that the heart has been cut from the game. To put it in perspective for non-PC players, failing to implement a PC suitable multiplayer framework is comparible to failing to the analogue sticks on a Console controller... i.e. an inexplicable failure to utilise a fundamental benefit of the system. While maps feel well designed, and there is a huge range of unlockables and weapons/perk options, it seems unlikely I will have the patience to unlock the majority of them due to the frustration of trying to play the game online - even with a properly configured router and a fast, stable internet connection the game is almost unplayable and definately not enjoyable due to lag, rubber-banding, terrible (over over compensated) hit registration and the lack of useful configurability in games.
In Summary - if the single player component of the title is worth the cost to you, then do not hesitate. The single player experience is once more class leading. However, if online play is of any importance to you, skip this game entirely (or at least hold fire until the developers backpedal on the p2p based multiplayer and re-introduce the stable, high performance dedicated server based system utilised in thier earlier titles).
An empty shell to MW's former brilliance
For the good points of the game. The single player provides an action packed experience. The levels vary from Russia and former communist states, to the middle east and even Brazil. Single player will guarantee you a solid 8 hours of brilliance following on from the epic that was Modern Warfare with the same gripping plot and storyline. It is a worthy successor to Modern Warfare and will appeal to both die hard Call of Duty fans and those experiencing their first real FPS war games.
The graphics are equally brilliant and really help to capture you in the moment. They really make use of some of the best PC hardware around
The multi-player also continues where modern warfare left off providing the same tight action packed maps that guarantee hours of solid fun.
The game also makes use of the Steam Cloud system letting you play where you left off on single player on any other computer where you are currently signed into Steam similar to the other Call of Duty games and XBOX Live
However, this is where my praise ends for Modern Warfare 2
The single player campaign feels exactly like MW did, there is no innovation. The UI feels like a carbon copy of MW, the text and the way-point system look the same in both games. Single Player is nothing more than a glorified map pack for MW. The graphics look the same in both games with some minor improvements.
The PC version will be on-line activation ONLY. This means that unlike the console games. There will be no ability to trade in your game, once you have finished playing it you cannot simply take it to Game and sell it pre-owned. Activision/IW are trying to kill the second hand market all under the banner of killing piracy. All this is doing is infuriating the customer with unnecessary complicated DRM and equally ineffective at preventing piracy. Renting will also come along the same lines, Act/IW are forcing consumers to buy the PC version. You cannot simply experience the full game for a fraction of the price, you are forced into buying or playing the arguably more polished Demo.
The PC version also features the new IWnet. While this may be a better game experiance for some. I encourage you to think again. Act/IW are charging up and above the normal game price for MW2, and they won't even host the servers for that price. Instead they are using your bandwidth to help power their game. As it uses a p2p model, you are paying Act/IW's bandwidth fees.
You are also forced into playing the latest patch and vanilla. Some people may want to play an earlier patch due to a disagreement about not wanting certain features in a newer version. Such as abilities being rebalanced. The game also gives a giant middle finger to the PC modding community as IWNet will not support mods at all. Some of the modded content that provided some MW players with an incentive to keep playing. The game will also support the VAC2 anti cheat system. This cheat system has not only proved ineffective at banning cheaters when it matters most (As it uses a delayed ban system, but seeing as people only use one cheat, it will be obvious to what has banned them) instead allowing them to disrupt everyone else's gaming experience while they carry on cheating away. If a cheater is smart enough to make his own cheats. Nothing can stop him, VAC will never know the cheat signature and bannings will never happen.
They may also decide to force players into buying the latest DLC. With IWNet they are the people that exclusively decide when you can play the game and they could decide, if you don't keep up their cash flow, you can't join in. IWNet could also allow Act/IW to decide your play time, once the new Call of Duty game comes out, Act/IW can easily pull the plug on MW2 leaving you with a useless game.
IWNet will also remove dedicated servers altogether. No admin balance will be possible such as the commonly removed perk of "Martydom" in Call of Duty 4. Instead, you will be forced into playing the exact same matches over and over with the exact same dirty tactics. There will be no higher authority to remove these people from the game. Someone not playing fair, they will not receive a ban. Someone using highly offensive racial slurs. They are on a free leash and can grieve all they want.
The PC version is nothing more than a straight port. Because the XBOX will only support 9v9 maps, we have to put up with the 9v9 maps. Some people play the PC version for the 64 man kill-fests but this will be a thing of the past because an outdated machine dictates what the most up to date rigs play. The IW developer thinks that things like mouse control, text chat and ability to adjust graphical settings. I have played games that were made before this millennium that support all those. The features are not only expected in a PC game but demand it. Also, classics such as the developer console will not be supported. FOV will not able to be changed, nor will developer console tinkering be possible.
Last but least, There is no excuse for the RRP fiasco. Act/IW claimed it was an experiment to see if people would pay the higher RRP for the game but everyone with half a brain knows that with Call of Duty's die hard fanbase. People will buy the game at nearly every semi-sane price.





