Product Details
iPhone Application Development for Dummies

iPhone Application Development for Dummies
By Neal Goldstein

List Price: £19.99
Price: £12.70 & eligible for FREE Super Saver Delivery. Details

Availability: Usually dispatched within 7 to 12 days
Dispatched from and sold by Amazon.co.uk

21 new or used available from £9.34

Average customer review:

Product Description

Here′s the fun and easy way to learn how to create your own iPhone applications

Whether you′re a professional developer or an iPhone user with a knack for technology, this plain English guide shows you how easy it can be to create your own cool iPhone and iPod touch apps. The open iPhone SDK offers a world of opportunities, and with the information in iPhone Application Development For Dummies, you can get in on the fun and profit.

You don′t need high–level programming skills to create iPhone apps. iPhone Application Development For Dummies walks you through the fundamentals for building a variety of applications using Objective–C and covers the critical steps for creating applications that get accepted into the AppStore.

  • Apple′s open SDK for the iPhone allows any developer to create iPhone applications
  • This guide helps you develop new applications for use on your own iPhone or for release to other iPhone and iPod Touch users
  • Covers small and large–scale application development
  • Shows how to develop usingObjective–C
  • Enables both novice and experienced programmers to leverage the marketing power of the open iPhone SDK

The iPhone is the hottest smart phone around, and with iPhone Application Development For Dummies, you can create cool new apps to make it even more exciting.


Product Details

  • Amazon Sales Rank: #5941 in Books
  • Published on: 2009-05-08
  • Original language: English
  • Number of items: 1
  • Binding: Paperback
  • 408 pages

Editorial Reviews

From the Back Cover

Create cool apps for your iPhone and distribute your creations to others

Even if you′re not an experienced programmer, you′ll be delighted to see how easy it is to build applications for the iPhone. All you need is an idea and a little bit of programming knowledge — and this book, of course. Here, step by step, is how to develop apps using Objective–C. Let′s begin!

  • What is this thing? — get the full view of what the iPhone was designed to do, what users want it to do, and what you have to work with

  • Get your credentials — sign up to be a registered iPhone developer and explore the SDK

  • Load your toolbox — use the Xcode IDE: Interface Builder, iPhone Simulator, code editor, and debugger

  • Make it happen — set up your first project, set up the user interface, and implement view controls

  • Fine–tune your application — with content views and custom navigation buttons

  • Give it life — take your creation out of the simulator and follow all the proper steps to install and run it on your iPhone

  • Go big–time — compile your app for distribution and learn how to distribute it through the App Store

Open the book and find:

  • How iPhone applications actually work

  • What makes a great iPhone app

  • How to use design patterns

  • All about nib files

  • What goes into a good interface for a small device

  • How to easily access iPhone documentation

  • Tips for managing memory

  • How to provide maximum functionality

About the Author
Neal Goldstein is a recognized leader in making state–of–the–art and cuttingedge technologies practical for commercial and enterprise development. He was one of the fi rst technologists to work with commercial developers at fi rms such as Apple Computer, Lucasfi lm, and Microsoft to develop commercial applications using object–based programming technologies. He was a pioneer in moving that approach into the corporate world for developers at Liberty Mutual Insurance, USWest (now Verizon), National Car Rental, EDS, and Continental Airlines, showing them how object–oriented programming could solve enterprise–wide problems. His book (with Jeff Alger) on objectoriented development, Developing Object–Oriented Software for the Macintosh (Addison Wesley, 1992), introduced the idea of scenarios and patterns to developers. He was an early advocate of the Microsoft .NET framework, and successfully introduced it into many enterprises, including Charles Schwab. He was one of the earliest developers of Service Oriented Architecture (SOA), and as Senior Vice President of Advanced Technology and the Chief Architect at Charles Schwab, he built an integrated SOA solution that spanned the enterprise, from desktop PCs to servers to complex network mainframes. (He holds three patents as a result.) As one of IBM’s largest customers, he introduced them to SOA at the enterprise level and encouraged them to head in that direction. He is currently leading an iPhone startup that is developing an application to help minimize the cost (and pain) of global travel for both leisure and corporate travelers.


Customer Reviews

A good starter4
I have a few books on this subject, but this book explained a few things in a much more straight-forward way. For a technical subject, Neal has produced some good examples and clear explanations for what he has done and shown. This book helped me sort out some memory issues, as well as prepare me for uploading my first App.

The worst iPhone development tutorial so far1
I am not really keen on the Dummies books style, but I am buying all the iPhone development books on the market, so I bought this one too. And I was amazed by how poorly the book is written. Here are just a few facts about it.

This book has in it 370 pages. The first few lines of code are expected to be written by the reader only on page 124. Most of the previous pages are filled with all sorts of general considerations and theory that are supposed to be helpful for Dummies... I didn't see any other book on iPhone development that would contain *that* amount of theory! I was really struggling with sleep when reading those pages. But let's go further.

The author tries to avoid writing a "Hello World" application because it is so trivial and he wants to be different. As a result he shows a no-op application, that is, a typical "Hello World" thing that just doesn't say "Hello World": it does absolutely nothing! How illuminating can be that - I am not sure.

By page 134, when the reader has about a dozen lines of code under his or her belt, Neal Goldstein hits a user interface problem created by himself and by page 141 he is already throwing at the reader Notifications - a topic which in the other books would have been left for one of the last chapters. The author is really struggling with his trivial example application and I believe that this is where most readers will stop reading, even if they were able to get to this point.

I regret that I bought this book, but now I am going to keep it as an example of how books should not be written - especially tutorial style books that pretend to be able to teach.

Good4
This book will get you started, its easy to follow and the rants within keep you reading on.
Recommended!